In this paper, we reflect this activity by presenting the first survey of the state of the art in the field. All this development is reflected in the increasing number of application fields for the 3D web. In parallel, remote rendering techniques permit streaming of high-quality 3D graphics onto a wide range of devices, and recent years have also seen much research on methods of content delivery for web-based 3D applications. Following on from the advent of the X3D standard and the definition of a declarative approach to presenting 3D graphics on the web, the rise of WebGL has allowed lower level access to graphics hardware of ever increasing power. In recent years, 3D graphics has become an increasingly important part of the multimedia web experience.
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